![]() Note: as the whole thing works on my main menu scene, I've also tried template LWRP project on 2018.3.b6 and there's no issue on that. Renderer: Intel(R) HD Graphics 520 (ID=0x1916) What I'm wondering the most, is why I don't receive any crash information in the log. I've also seen in the forum some past topics talking about issues on 520. My guess would be some RAM or buffer limitations, but I'm surprised about a lack of any kind of log error (as there usually indicators if it's memory issue for example). Due to this product being discontinued, Intel Customer Service no longer supports inquiries for it, but perhaps fellow community members have the knowledge to jump in and help. I am sorry to hear that you are having graphics driver updates with your Intel® HD Graphics 520. The game freezes for a second, and closeright after the game finishes loading the big game scene (after the light main menu scene which is working fine). Thank you for posting on the Intel ® communities. I've been transitioning on LWRP and unity 2018.3 beta for this later year but one of my users (out of 50) is getting a crash, but without any informative log (the output_log ends without any relevant information).Īs he's using an Intel(R) HD Graphics 520 and that I've seen most of graphic crash happening on integrated graphic cards, I wouldn't be surprised if it was linked to that. Got this big game I'm working on for some time (I don't really have an quick example project to repro the issue).
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